Advanced Strategic Command
Advanced Strategic Command is a free, turn based strategy game. It is designed in the tradition of the Battle Isle series from Bluebyte and is currently available for Windows and Linux.
ASC can be played both against the AI and against other human players, using hotseat or PlayByMail. It is also used to run the multiplayer universe Project Battle Planets
Latest Versions
stable
ASC 2.6.0 Source Code (for all unix-like platforms)
stable
Headlines
2013-12-28 ASC 2.6.0 released
ASC 2.6.0 is the latest version of the traditional line of ASC, featuring the classic combat model with units having a single, bounded experience property. Several campaigns are available, as well as multiplayer capabilities. However, the Project Battle Planets is already using the newattack branch of ASC, which is not compatible with this release.
The focus of this release has been polishing and bugfixes. There are no major new features. The most notable changes are:
- The Kamor Campaign has been updated (thanks to Kamor)
The AI and path finding code has been optimized for speed (thanks to EdVonSchleck)
- some adjustments were made to the build system and source code to work with the latest compilers
various bug fixes (see source history for details)
2012-05-19 ASC 2.5.0 released
After a rather long time, ASC 2.5.0 has been released. There are no spectacular new features, but a lot of minor improvements and bugfixes. The most notable improvement is the long distance movement for units, which allows to have movement task that span several turns.
2010-05-22 Mercurial migration finished
The migration to mercurial is now completed. The repository can be found at http://hg.asc-hq.org/hg/asc
2010-05-13 Mercurial migration
We are currently in the process of migrating the source from CVS to Mercurial. The CVS repositories will be switched off shortly. Watch this space for more details soon.
2009-12-22 Release Notifications
It seems that just shortly after we abandoned our release notification mailing list in favor of the SourceForge subscription mechanism, SourceForge did discontinue that feature. So be informed about new ASC releases, please subscribe at Freshmeat
2009-12-21 ASC 2.4 released
ASC 2.4 has been officially released today!
- Full suport for Undo
- Campaigns available in several language:
- Tutorial: English, German, French
- Standard: English, German
- Kamor: German, French
- NOS: German, French
- Contributions for further translations are welcome!
- Fixed a lot of problems (mostly regressions) in AI, making it much better in Campaign maps
- Reviewed and polished campaigns, fixing lots of problems that crept in due to evolving ASC data
- ASC and mapeditor can now be scripted with LUA
- Added package management to check dependencies between data packages
- Fixed problems that occured on Vista/Win7 with limited permissions
- Lots of bugfixes and smaller refinements
Complete list of changes will soon be available at ASC240Changes
2009-06-28 Preparing for 2.4 release
With the Undo functionality, the Lua interface and I18N we now have a quite impressive set of improvements compared to the last stable ASC release 2.2 To make a new stable release , all campaign maps should be reviewed, since several were reported broken due to various changes in ASC and the units over the past year.
Any help is appreciated. Check the CampaignMaps page for more information.
2009-06-28 Translations
ASC now has first internationalization capabilities. Our first goal is to make the campaigns available in several languages. Especially the excellent tutorial campaign, which is currently only available in German, will be translated for a bigger audience.
2009-06-07 Lua stuff
The Lua scripting interface of the current nightly builds has now reached a state where it is really usable. We have a Knowledge base entry giving a basic introduction, and a growing number of LuaSamples. (links fixed)
MacOS X Progress
ASC is now working correctly on MacOS X again. We don't offer any precompiled package for download yet, but if you are familiar with the Unix build system,then compiling ASC on MacOS X is a piece of cake using Fink.
For more information, go to ASC on MacOS X