Advanced Strategic Command
Advanced Strategic Command is a free, turn based strategy game. It is designed in the tradition of the Battle Isle series from Bluebyte and is currently available for Windows and Linux.
ASC can be played both against the AI and against other human players, using hotseat or PlayByMail. It is also used to run the multiplayer universe Project Battle Planets
Latest Versions
stable
ASC 2.4.0 Source Code (for all unix-like platforms)
stable
Headlines
2009-12-22 Release Notifications
It seems that just shortly after we abandoned our release notification mailing list in favor of the SourceForge subscription mechanism, SourceForge did discontinue that feature. So be informed about new ASC releases, please subscribe at Freshmeat
2009-12-21 ASC 2.4 released
ASC 2.4 has been officially released today!
- Full suport for Undo
- Campaigns available in several language:
- Tutorial: English, German, French
- Standard: English, German
- Kamor: German, French
- NOS: German, French
- Contributions for further translations are welcome!
- Fixed a lot of problems (mostly regressions) in AI, making it much better in Campaign maps
- Reviewed and polished campaigns, fixing lots of problems that crept in due to evolving ASC data
- ASC and mapeditor can now be scripted with LUA
- Added package management to check dependencies between data packages
- Fixed problems that occured on Vista/Win7 with limited permissions
- Lots of bugfixes and smaller refinements
Complete list of changes will soon be available at ASC240Changes
2009-06-28 Preparing for 2.4 release
With the Undo functionality, the Lua interface and I18N we now have a quite impressive set of improvements compared to the last stable ASC release 2.2 To make a new stable release , all campaign maps should be reviewed, since several were reported broken due to various changes in ASC and the units over the past year.
Any help is appreciated. Check the CampaignMaps page for more information.
2009-06-28 Translations
ASC now has first internationalization capabilities. Our first goal is to make the campaigns available in several languages. Especially the excellent tutorial campaign, which is currently only available in German, will be translated for a bigger audience.
2009-06-07 Lua stuff
The Lua scripting interface of the current nightly builds has now reached a state where it is really usable. We have a Knowledge base entry giving a basic introduction, and a growing number of LuaSamples. (links fixed)
2009-05-19 Updates
I'm writing a post again so that his page doesn't look totally neglected
There has been a lot of development for ASC and really cool new features. But live is usually happening in the German Forum and not here, so this page doesn't reflect the activity going on.
The two hightlights from the past months are:
- ASC now has a complete undo/redo function with unlimited depth
- The mapeditor got a Lua scripting interface to automate map editing tasks. Work for a scripting interface to ASC itself is ongoing.
A new major release of ASC will probably happen in summer.
2009-01-06 Fixed Battle Isle map archive
Due to some software upgrade on SourceForce the map archive stopped functioning. I've fixed the code so that it should be working again.
2008-12-30 Server upgrade completed
The upgrade of the terdon.asc-hq.org server has been completed. All services should be available again.
2008-12-14 ASC 2.2.0 released
For the full set of changes, see ASC 2.2.0 Changelog
2008-06-25 Virtual Machine for ASC development
To enable programmers who don't have Linux installed to build and extend ASC, we have a prepared a virutal machine with everything that is need for building ASC. More details here: ASC Development Virtual Machine
2008-04-20 MacOS X Progress
ASC is now working correctly on MacOS X again. We don't offer any precompiled package for download yet, but if you are familiar with the Unix build system,then compiling ASC on MacOS X is a piece of cake using Fink.
For more information, go to ASC on MacOS X
